<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Player Controller Devlog - itch.io</title><link>https://asago.itch.io/player-controller</link><item><guid>https://asago.itch.io/player-controller/devlog/1638238/player-controller-100-is-now-available</guid><title>Player Controller 1.0.0 is now available</title><link>https://asago.itch.io/player-controller/devlog/1638238/player-controller-100-is-now-available</link><pubDate>Sun, 23 Aug 2026 14:23:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NDc0MTk3LnBuZw==/400x224%23c/IQ4%2FrD.png"/><p>I&#039;m releasing Player Controller , a reusable 2D movement controller for Godot 4.7+. This one came from a problem I run into almost every time I start prototyping a platformer. A basic movement script...</p>]]></description></item></channel></rss>