<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Enemy Perception Devlog - itch.io</title><link>https://asago.itch.io/enemy-perception</link><description>Vision, hearing, suspicion and target memory for Godot 4.7+, without forcing an AI framework.</description><item><guid>https://asago.itch.io/enemy-perception/devlog/1637277/enemy-perception-100-is-now-available</guid><title>Enemy Perception 1.0.0 is now available</title><link>https://asago.itch.io/enemy-perception/devlog/1637277/enemy-perception-100-is-now-available</link><pubDate>Sat, 22 Aug 2026 15:08:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5NDQxNTg4LnBuZw==/400x224%23c/U3%2Ffl2.png" class="post_image"/><p>I&#039;m releasing Enemy Perception , a reusable vision and hearing system for 2D games made with Godot 4.7+. This addon focuses specifically on perception. It does not impose an AI state machine, navigati...</p>]]></description></item></channel></rss>